Procedural Generation in Game Design - Adams Tarn - książka
Producent: Crc Press
Creating a video game is often a complex endeavor that, if not carefully managed, can exceed its budget. Procedural generation is a powerful tool in game design that can address the complexity and diversity inherent in game development, ultimately helping to cut costs. This approach allows for the creation of game environments, elements, and narratives by following a set of predefined rules, instead of manually crafting each component. Through this, readers are guided on how to generate random maps, develop spontaneous storylines, and regulate intricate systems that might behave unpredictably. In "Procedural Generation in Game Design," Tanya Short and Tarn Adams compile insights from a range of experts on the integration and application of procedural generation techniques in gaming. Contributors from various game studios provide real-world examples from their projects, showcasing the many dimensions of this growing field. The book highlights the contrasts between traditional static game design and procedural methods, offering strategies to resolve or sidestep the typical challenges associated with procedural design. Additionally, it shares valuable experiences and insights from industry leaders and creators of award-winning games, serving as a premier resource for anyone looking to understand and begin applying procedural design principles.
Sklep: skupszop.pl
Cena:
219.23
PLN
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